Technical Skills
Autodesk Maya
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Modeling, texturing, rigging, MEL scripting. |
Autodesk 3ds Max |
Modeling, texturing, rigging. |
PBR Texture / Material Pipelines |
Pixologic Zbrush |
Adobe Photoshop |
Substance Painter |
Unreal Engine 3, 4, Unity |
Other Proprietary Engines |
Experience
Aug 2018 - Present
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Lakshya Digital / Keywords Studios
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Redmond, WA |
Outsource Artist
- Asset task setup, pre-production, polish, and integration of outsourced assets into multiple studio pipelines across different titles.
- Maintaining good communication between client and outsource teams.
- Evaluation and critique of incoming outsourced assets.
- Multiple Unannounced Titles
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April 2015-April 2018
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Turn 10 Studios / Microsoft
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Redmond, WA |
Car Artist
- Polish on all car assets in game including remodeling, retexturing, animation setup, and shader/material setups.
- Communication with multiple teams for asset specifications and licensing requirements.
- Engine integration setup of outsourced assets.
- QA test passes on newly submitted outsourced assets.
- Forza Horizon 4
- Forza Motorsport 7
- Forza Horizon 3
- Forza Motorsport 6: Apex
- Forza Motorsport 6
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Sept 2012-April 2014
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Zombie Studios
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Seattle, WA |
Environment Artist
- Creation, rigging, and implementation of new environment, weapon, and vehicle assets from concept.
- Unreal engine 3, 4, and Unity integration, shader work, and world placement.
- Updating of assets for current and next generation fidelity.
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Nov 2010-July 2012
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Monolith Productions / WB Games Inc.
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Kirkland, WA |
Associate Character Artist
- Evaluation, cleanup, rigging, and weighting of outsourced character and weapon assets.
- Assisting lines of communication between the art team and outsourcers.
- Modification of assets for uniformity and functionality.
- Creation and implementation of new character art assets from concept.
- Memory management and pipeline cleanup.
- Gotham City Impostors
- Unannounced Title
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Apr 2009-Present
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3D Freelance Artist
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Kenmore, WA |
3D Modeler & Texture Artist
- Contracted to model components of Columbia Sportswear shoes.
- Contracted to model and texture numerous construction vehicles, dumpsters and random objects for Doppstadt.
- Rigging and weight painting for characters and objects for multiple clients.
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Education
2006-2010 |
The Art Institute of Portland |
Portland, OR |
- Bachelor of Fine Arts, Game Art & Design.
- Graduated with honors in June, 2010.
- Concentration: Technical Direction/Rigging and 3D Modeling.
- "Be Mine" short film.
- "Soup of the Day" short film.
- Gold Rush video game.
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