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Technical Skills

  • Autodesk Maya
  • Modeling, texturing, rigging, MEL scripting.
  • Autodesk 3ds Max
  • Modeling, texturing, rigging.
  • PBR Texture / Material Pipelines
  • Pixologic Zbrush
  • Adobe Photoshop
  • Substance Painter
  • Unreal Engine 3, 4, Unity
  • Other Proprietary Engines
  • Experience

  • Aug 2018 - Present
  • Lakshya Digital / Keywords Studios
    Redmond, WA
    Outsource Artist
    • Asset task setup, pre-production, polish, and integration of outsourced assets into multiple studio pipelines across different titles.
    • Maintaining good communication between client and outsource teams.
    • Evaluation and critique of incoming outsourced assets.
      • Multiple Unannounced Titles
  • April 2015-April 2018
  • Turn 10 Studios / Microsoft
    Redmond, WA
    Car Artist
    • Polish on all car assets in game including remodeling, retexturing, animation setup, and shader/material setups.
    • Communication with multiple teams for asset specifications and licensing requirements.
    • Engine integration setup of outsourced assets.
    • QA test passes on newly submitted outsourced assets.
      • Forza Horizon 4
      • Forza Motorsport 7
      • Forza Horizon 3
      • Forza Motorsport 6: Apex
      • Forza Motorsport 6
  • Sept 2012-April 2014
  • Zombie Studios
    Seattle, WA
    Environment Artist
    • Creation, rigging, and implementation of new environment, weapon, and vehicle assets from concept.
    • Unreal engine 3, 4, and Unity integration, shader work, and world placement.
    • Updating of assets for current and next generation fidelity.
  • Nov 2010-July 2012
  • Monolith Productions / WB Games Inc.
    Kirkland, WA
    Associate Character Artist
    • Evaluation, cleanup, rigging, and weighting of outsourced character and weapon assets.
    • Assisting lines of communication between the art team and outsourcers.
    • Modification of assets for uniformity and functionality.
    • Creation and implementation of new character art assets from concept.
    • Memory management and pipeline cleanup.
      • Gotham City Impostors
      • Unannounced Title
  • Apr 2009-Present
  • 3D Freelance Artist
    Kenmore, WA
    3D Modeler & Texture Artist
    • Contracted to model components of Columbia Sportswear shoes.
    • Contracted to model and texture numerous construction vehicles, dumpsters and random objects for Doppstadt.
    • Rigging and weight painting for characters and objects for multiple clients.

    Education

  • 2006-2010 
  • The Art Institute of Portland
    Portland, OR
    • Bachelor of Fine Arts, Game Art & Design.
    • Graduated with honors in June, 2010.
    • Concentration: Technical Direction/Rigging and 3D Modeling.
      • "Be Mine" short film.
      • "Soup of the Day" short film.
      • Gold Rush video game.

    Artwork is property of Derek Misaki.
    derek.misaki@gmail.com